November 2009
14 posts
3 tags
Mary Shelley's Frankenstein as a Video Game.
What if Mary Shelley was a present day video game designer?
Mary Shelley’s Frankenstein
Due to the general setup of the characters of Frankenstein, the game would best tell the story from the perspective of Frankenstein’s Monster. He would be the best character to be used to explore the world of Frankenstein. The game would be a third-person perspective, over-the-shoulder adventure game. As...
Art 3160 - Understanding Games
I felt that Understanding Games was a very inventive and effective way of demonstrating the basic rules of game design. The most effective demonstration was episode 2, where it taught you the importance of setting clear objectives for the player. I feel this is why Interactive Fiction fall in the grey area between what is and isn’t a game. So far, the Interactive Games that we have played...
Art 3160 - Photopia
I am starting to realize that interactive fiction is just not the genre of gaming for me. The lack of instruction in Photopia, may be viewed by some as cleaver and intriguing, instantly gave me the “oh no, here we go again” feeling coming off of the other games we played earlier For a Change and Dead Like Ants, which i also disliked. As a designer, you cannot assume that people know how to play...
Postmortem
stevensteelsojka:
Steven’s Postmortem Before we started making our games, I had no idea how in depth we would get with these games. I also didn’t realize how hard it would be to develop these games. It was a a lot harder than I had thought. I think this was a totally awesome learning experience. It really showed me the importance of play testing also. First off. I think this project is...
Postmortem
ewilde:
When Brad and I were first handed that Donald Trump box full of bits of other board games, I was quite overwhelmed. There were way too many components, and we weren’t sure how to make them all work together. We had three parts of two different boards, trivia questions, dino pieces, pieces from mouse trap, Trump dollars… I immediately wanted to simplify our supplies. Somehow we got a...
A great video behind the scenes with #Apple Senior VP of Industrial Design, Jonathan Ive. http://digg.com/d319N3W p.s. i wanna be him!
SSW page 77 is up! http://su.pr/2vzsQI Be sure to vote for SSW everyday http://su.pr/15v49y new incentive every week! #webcomic #comics #art
Working on tonight’s SSW! here’s a sneak peek! http://su.pr/2Lfj9a Be sure to vote for today! http://su.pr/15v49y #webcomics #photoshop #art
In the middle of reading Jurassic Park, the book. Can’t believe how different it is..
Thought a bottle of Naked would save me from feelin’ crappy on this fine Omaha morning… Nope.
Just cranked out a 1104-word blog response for class. I didn’t know I had it in me. http://su.pr/2E0JG0 #BoardGames #Design
See how impressed i was with Halo3 #ODST http://su.pr/1trZdD #Videogames
Heading out to sbux to get some homework done.
Art 3160 - Galactic Conquest Postmortem
With our game, Galactic Conquest, we wanted to make a game that could appeal to a more adult or mature set of players. Games like Cranium served as a basis of inspiration. A simple and fun setup with a more complex and quirky under layer. The basic premise was a trivia based game that had multiple ways to win. The main objective is to collect 10 Limericks through various methods. The game...